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Not surprisingly, the teen has begun to rebel against this suffocating, bubble-wrapped environment, and when a snap decision to sabotage one of Mom’s missions leads to the discovery of an unknown portion of the ship, an exciting and dangerous outside world suddenly appears to be within his reach. He spends his days going on missions manufactured by Mom to save his stuffed animal friends from ice cream avalanches and alien snuggle attacks, taking regular breaks to be fed nutritious meals by mechanical hands and a talking spoon. The entire ship has been wired to keep Shay safe decorated with smiley faces and colorful toys, it holds Shay back in childhood like the bedroom of a teenager who hasn’t yet been given the go-ahead to redecorate. Shay lives on a spaceship where he’s grown up under the watchful “eyes” of computer programs named Mom and Dad, his only playmates a herd of annoyingly chipper, sentient stuffed animals. The protagonists, Shay and Vella, are two fourteen-year-olds in situations vastly different yet oddly similar. On the surface, Broken Age appears childlike and magical, but it doesn’t take much scratching to reveal a darker, more intricate tale beneath the fluffy facade. Depicted with a whimsical, painted art style that evokes feelings of innocence and wonder, this is a world where a spaceship is steered with controls fashioned from a baby’s crib toy and where maidens dress up like frosted cupcakes in an elaborate town-wide celebration. Just in case you haven’t been following along since the Kickstarter campaign, Tim Schafer’s first adventure game since Grim Fandango tells the parallel stories of two teens whose paths unexpectedly converge. But if all you care about is the game itself, you’re in luck, because the finally completed Broken Age holds its own as one of the best adventure games of this century. If you want all the gory details, check out the documentary that was filmed during Broken Age’s development. What was supposed to be a six-month gap between acts stretched into fifteen.
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The game got off to a good start, with Act 1 drawing us into the lives of protagonists Shay and Vella only to see their worlds subverted by sinister outside forces-a charming, tantalizing glimpse over far too soon, with a massive cliffhanger to boot. Broken Age wasn’t likely to CHANGE EVERYTHING!!!, but for longtime fans of the genre, its initial release represented a significant milestone. As gaming’s first multimillion-dollar Kickstarter success, it embodied Tim Schafer’s longstanding dream to make a traditional adventure game in the post LucasArts era, with more than 87,000 fans chipping in to make it a reality. When Broken Age’s first act released last January, high expectations came with it.
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